JISC Emerging practice in a digital age
Emerging & disruptive technologies – a little outside the comfort zone. A little more effort to think about how can use them well in the teaching spaces. What are the implications for supporting them institutionally … And which are students bringing in & need to be thought about.
Discussion – challenges:
- Not great support for ‘everyday’ tools let alone disruptive
- Thinking e,g, phones are just for ‘social’
- Access (not all have tools)
- Understanding individual/work tools (blurring) – not wanting to give out nos
- Seen as gimmick/fad
- Lack of funding to support – resources
- Expectations of staff/students in using tools – not all same
- Lecturers – skills (apparent) time & interest
- IT department
- Different devices … What is common?
- Senior manager ignorance
- Stability of the technologies
- Managing change – turning negatives to positives
Drivers for change
- Increased personalisation and choice
- New markets
- £££ pressures (look at new partners)
- Changing behaviours & emerging benefits
- Students know what’s out there – rise in social/collaborative learning
Core Challenges
- Digital literacies
- Specialist support
- Leadership & vision
- Re-engineering structures, strategies & policies
Case Study: Linking learning to location – University Campus Suffolk (Andy Ramsden)
Using QR codes. Small project to get people do/talk – just get things going to be able to build upon. Low threshold application (he’ll find a URL later … Uses something like Google to create the quiz in the background… See photos). Do self, if works, then can start to talk at a higher level & get IT involved… And people start to come to see what you have done & know you’ve solved other problems so ask about next problem. (See example of a tour)
In under 150 words – think of teaching & learning applications of this …
- Exploring your campus for induction
- Location based – ensure they have to check in/answer a question
- Give an audio/video feed alongside eg Shakespeare/Chaucer/language
- Field trip … Treasure hunt
- Video adventure – find QR codes – changes direction of where go .. Physical spaces (or paper?)
- Orientation of the lab – show how to use tools (but risk assessment – need physical sign off)
- Promote awareness e.g. Had students with a task to raise awareness of the alternative vote – encourage them to use…
- Face painting a QR code on …
- QR code artwork … (build into uni logo)
See: http://tinypaste.com/788d5
A message to remember
This blog entry was written live in session, with photos/headings added afterwards.