Digital Media Trends 3.0

I’m currently writing content for a new module we’ll be teaching next year “Manipulating Media“, and have updated my Digital Media Trends 2.0 material (which still seems to get a lot of traffic) to the following information (what else do you think I should have included?):

Current trends in digital media focus upon crowd-sourcing, collaboration and bottom-up approaches to material. A commonly used phrase is that sellers should ‘fish where the fish are’, with the trend having moved from ‘push’ marketing to ‘pull’ marketing (where users opt in). Since 2004, the ‘fish’ have largely been on social networking sites. Friends Reunited , launched in 2000, was the first social networking site to achieve prominence in the UK, but since 2004, such sites have exploded exponentially, although the emphasis is moving from quantity to quality.

Blogging consists of regular online entries, generally displayed in reverse-chronological order. No website which is interested in improving its search rankings (on Google) can afford to be without a blog. Each entry should be targeted around a keyword, consist of around 500-800 words, include an image, and offer a call to action. Popular software includes WordPress and Blogger.

Much social media is used to provide traffic streams back to blogs and websites. The ROI (return on investment: which tends to consist of time rather than money) can be hard to quantify, but indicators such as traffic spikes and external comments can be used as measurements.

Posterous allows for quick and easy posting. Users with only an email address can send anything, which will then be converted it to the most web friendly format available. Posterous accounts can be linked to many different social media accounts, and material will be posted to all those chosen. Such sites, which can encourage “quick posting” (rather than detailed blog posts) are growing in popularity. Read the FAQ.

The dangers of social media are often quoted, and there are legal issues, including the dangers of harassment, cyberbullying, defamation, information leaks, misinformation and loss of intellectual property. There are concerns about security, privacy, stolen IDs, the permanency of information on the web (if you don’t want to see it on the front page of a newspaper, don’t post it). Companies are concerned about the spread of malware, time-wasting and the dilution of brand reputation. For companies using social media as push-marketing, the story is not good.

The benefits, however, are recognised by many. Regular users of social media, especially those who concentrate on one or two networks at a time, find it a great place to find others working in the field, to share and build on information, rather than multiple users reinventing the wheel. With an increased focus on authenticity, trust and relationships are built through regular interaction (one Tweet a day won’t cut it), whether that is with new external contacts, or for internal communications, and users become adept at adapting to each new system.

Twitter, created in 2006, is a form of microblogging. Initially based upon SMS messages, ‘tweets’ are limited to 140 characters, displayed and delivered to the author’s ‘followers’. A ‘retweet’ (RT) is when another user reposts your message, thus circulating it to their followers – a true compliment. Twitter is great for making and maintaining contacts with others with similar interests, with hashtags, e.g. #history, helping find these. Hashtags are especially useful for conferences, and for pulling news on a particular story. Average user age 25-54, although the celebrity culture means an increasing number of younger users. Third party applications, especially via iPhones, expand the usability of Twitter.

Facebook, created in 2004, has changed recently changed its core user base of 18-34 year olds to 35-65 year olds. Facebook famously has five-hundred million active users worldwide, with a successful targeted paid-for advertising model, and third party applications are key. Interest groups can create Group Pages, whilst fan-pages offer more marketing potential. Facebook is typically used to maintain friendships with people already known in the ‘offline world’, making viral campaigns successful. See Ikea example:

MySpace in 2006 was the biggest social media site, but was overtaken by Facebook in April 2008. It collects great amounts of data about its users, so advertising is very targeted. MySpace offers customisable backgrounds, ability to upload videos and MP3s. The site is largely used by musicians, and it is claimed that artists such as Lily Allen, the Arctic Monkeys & millions of other artists been ‘discovered’ through the site.

Bebo, an acronym for “Blog early, blog often, has existed since 2005. Offering quizzes, videos, photo uploads, music, pop polls and third party applications, the site is typically used by younger users, built around school networks, although many have now moved onto Facebook.

Like Minds “Our mission is to create a platform where participants can join fellow like minds in order to inspire one another and make those ideas happen, all on a level that is accessible both financially and structurally.” Like Minds offers space to post (blog) entries with your ideas to the world, but also to make connections with other users with shared interests (unlike Facebook, where you tend to already know people before you “befriend” them).

LinkedIn has the strongest reputation in the business world. Users can import their CV, link to Twitter, blogs, and Slideshare. Users can host readings lists and join groups with similar interests. LinkedIn recommends connecting only with those you really know as users can post recommendations on their connections. Companies can also create an online portfolio. Particularly good for head-hunters, job-hunters and entrepreneurs.

Ning, Chinese for peace, launched in October 2005, offers an online platform for people to create their own social networks around specific interests, whether local or global. Network pages are customisable with features, visual design and member data. Educational groups have found them great places to connect and start discussions. In 2010 Ning moved from a free to a paid service.

Second Life is an internet-based virtual world launched June 2003. Its users create avatars for themselves, are called Residents, and interact with each other and the virtual environment, participating in individual and group activities, travel the world, undertaking tasks, and creating and trading virtual property and services with one another. Users must be over 18, although Teen Second Life is available to those aged 13+.

YouTube, created in 2005, is a video sharing website on which users can upload and share videos, and create themed playlists of favourite saved videos. In March 2008 it was estimated that it would take 412.3 years to view all YouTube content. A more professional version is Vimeo.

Flickr, created in 2004, is an image and video hosting website, widely used by bloggers to host images that they embed in blogs and social media. Hosting over 4 billion images in October 2009, the site offers photo storage, tagging, photo-favouriting, group photo pools, and rating by level of ‘interestingness’. Requires a Yahoo login. Picasa is a similar site.

Wikis tend to be used to create collaborative websites, the most famous of which is Wikipedia, created in 2001, offering 13 million articles in more than 200 languages by September 2009. Wikis do not offer static content, but actively seek to involve the visitor in an ongoing process of creation and collaboration. Changes can usually be made without review, although entries can be post-moderated, with a record kept of page changes. Wiki platforms include WikiSpaces and PBWorks.

Foursquare is a mobile-based application, which uses a phone’s GPS to allow users “check in” to a place when they’re there, tell friends where they are and track the history of where they’ve been and who they’ve been there with. Users can earn badges, and those who check into a location more than once, and more than anyone else can become the “Mayor” of a destination, and may be offered special offers by that location. Read the FAQ.

Gowalla is also a location-based application. Foursquare has more users, but Gowalla seems to have more interaction options. Users can post photos at their location, comment on each other’s photos and posts, and, if desired, take the gaming to a higher level by dropping & collecting virtual items (which can be exchanged for real goods) as they follow trails around.

Geocaching is an electronic treasure hunt which also uses the GPS function in smartphones (although it’s possible to identify options before you leave, and print maps) to identify & track the location of items (which can be any size from a 5p piece, to large army boxes). This video explains it well:

Squidoo is a community-based publishing platform on which users create “lenses”. Lenses are pages, tending to be overview articles, gathering everything a user knows about a topic of interest. Launched in 2005, Squidoo is in the top 500 most visited sites in the world. Hubpages is similar.

Skype is a software application that allows users to make voice calls over the Internet (VOIP), whilst also allowing instant messaging, file transfer and video conferencing. Calls to other users of the service are free, while calls to other landlines and mobile phones can be made for a fee. Chats can be copied and stored elsewhere, although there’s no ability to save conversations.

Prezi is a flash-based presentation tool, hosted online, allowing for multiple authors to contribute. Considered by many as the next step on from PowerPoint, Prezi “allows the speaker to encourage a dialogue, and visualize ideas as if you were drawing a mind map for your audience.

SlideShare is a slide hosting service which allows users to upload, view, comment, and share slideshows and other documents. Such sites are particularly helpful in the fields of and web-conferencing, with videos, audios, animations easily contained within presentation slides. Slideshows can be embedded in blogs, and users can join interest groups. A great information source, but be aware of Intellectual Property issues.

Scribd is another document hosting platform, capable of hosting files such as PDFs, Word and PowerPoint, and make them available as web documents. The site is a community site, looking to connect “passionate readers” and “information-seekers” with appropriate information, and allowing the information to be spread more widely through connected sites such as Facebook or Twitter and search engines such as Google. Scribd users have shared tens of millions of free and for-purchase documents and books ranging from vampire fan fiction to research reports and business presentations.

Digg is a social news website, where users submit links and stories to share with others. Users can vote and comment on submitted links and stories. A story that is voted up is ‘digged’, a story voted down is ‘buried’. The site has come under criticism for allowing sensationalism and misinformation to thrive, but in September 2010 relaunched with a much simpler interface, and with an associated online TV forum.

Delicious is a social bookmarking site, allowing users to tag, save, manage and share web pages from a centralized page. Tagging is the key, with each bookmark tagged with freely chosen index terms. Users can network with others interested in similar tags, and see other webpages which have been tagged under the same term, e.g. The ‘hotlist’ on the homepage gives a taste of internet trends and memes (catchphrase or concept that spreads rapidly from person to person via the Internet). Requires a Yahoo login. Reddit and Stumbleupon are similar sites.

Diigo allows users to highlight text and attach sticky notes to specific parts of web pages, and remain available when users return to webpages. Highlights are collected in a library, and entire sites and associated documentation can be saved for future use or downloaded for online browsing. Items can be tagged, and can also be published as blogs, reports and slide-shows. Content is fully searchable, and users can join groups for those with similar interests.

Friendfeed is a real-time feed aggregator consolidating updates from social media and social networking websites, social bookmarking websites, blogs and micro-blogging updates, or any other RSS/ Atom feed. Friendfeed provides the facility to track activities across social media networks. A concern is that readers will comment on blog-posts within FriendFeed instead of on blogs, resulting in fewer page views for the blogger.

There are hundreds of other options, so do not try and join them all. Know what you need to achieve, and find a platform that allows you to do it.

Many sites use a form of ‘tagging’, a form of metadata which helps describe an item and allows items to be grouped, creating a ‘folksonomy’ or collaboratively created list. Convergence is a key term, and sites such as DandyID ( allow users to collate their digital fingerprint in one place. Increasingly social media sites are being accessed via smartphones, for which many specific applications have been developed (over 100,000 for iPhones in November 2009). There is an increased emphasis on single-sign in, leading to the development of options such as OpenID and Facebook Connect. Most of the programmes we now take for granted didn’t exist 10 years ago, so as new platforms continue to develop, there is a concern for the portability of data between different applications.… and watch out for Augmented Reality.

Digital Life(style)

Taking a Fast from the Digital Life

I started writing quite an extensive blog post whilst sat in Zizzi’s in Manchester last Monday on the WordPress app on the iPhone, but although it indicates that there is a draft in the local folder, there’s nothing there to open – it was my first go at using the app, so if anyone can tell me what I’m doing wrong, I’d love to know!!

The Digital Day

On that day, a Monday on which I was having a day off in Manchester, I had considered the amount of digital data I had used by lunchtime….

  • iPhone: Alarm clock
  • Bible (YouVersion)
  • Calendar (to check the time of my flight later in the day)
  • Train timetable – what time did I need to leave to ensure time at the airport.
  • Weather (what did I need to wear?)
  • Tweets via Echofon, including photos
  • Contact with friends (inc the one I was meeting later) via Facebook (and emails)
  • Checking in at various locations with Foursquare and Gowalla (including adding new locations/photos)
  • Geocaching (do you know how much more difficult that is in the urbanised areas than in the countryside – had to sit on a bench awaiting the other 3 benches around me to empty out – thank goodness for Mancunian rain!)
  • Vouchercloud, to check out somewhere I could get a good meal (on my own) for lunch.
  • And then I was sat there tapping in a blog on WordPress, but that didn’t quite work….

And that’s just the digital stuff I knowingly use… our entire world runs on digital in many ways

Digital Fasting

I had already booked, post giving my Twitter Talk to OutThere to go to St Cuthman’s for a retreat – phone went off shortly after I arrived… I then realised I had to turn it on as it was my only alarm clock (despite breakfast available til 10am!) – I risked it without the following day. Occasionally I missed the opportunity to take a photo of something, or tweet about something, but without that, can start to look at the views, at sitting still, etc. differently… I’m not saying I want to be without my digital tools (I especially love my Twitter, Facebook & blogging!), but it was such a relief to turn my phone off and NOT be available to anyone else but me – and a big pile of books in the library (for the record: 5 fiction books, 3 non-fiction books, 3 chapters of Ortberg, and reading through from Amos to Matthew in The Message)… and some gentle walks, meals cooked for me, lots of sleep and a bit of art! I was ready to dive back into Twitter and Facebook when I got back online – as you can kind of deal with stuff then & there, but it’s the email which tends to hang around until dealt with – and often requires more thought! Short of deleting around 2000 emails when I got home, I still have a big pile to deal with…. I need to plan my next digital fast, so that the digital world remains enjoyable and appreciated!!


First go at #geocaching

Over the past couple of months I’ve been pushing some of the GPS features on my phone (I’ll be back to talk about Foursquare and Gowalla in future blog posts), and the subject of geocaching has come up several times, so what is it… this video explains best:

With my work with CODEC, one of the ideas that I’ve been thinking about is creating a geocache trail, but it was not something I’d ever done – I just knew it was some sort of electronic treasure hunt – and sounded a bit geeky – but here we are, it’s NOT:

So, Tuesday evening, I went to #winchesterweb and I knew that Aimee (@sermoa) had talked about #geocaching before, so I asked her about her for more info, and if she knew how to set one up… not yet, but maybe that can be our next project, but rather than trying to explain it, we went #geocaching tonight (and wasn’t it nice weather for it!)!

So – why would you want to?

As with many things, it’s essentially a re-invention of an old game (apparently the first geocache was set up in around 2000, when accurate GPS data first became publicly available – and not restricted to the military), a treasure hunt, but utilising modern technology (any GPS system will work, including SatNavs). Children will love it, and I really enjoyed it – a good excuse for a walk/chat with a bit of a purpose, and the excitement of not knowing QUITE what you’re looking for, and then seeing the comments & thoughts of all those who have come before you (all the time able to Tweet away, etc.!) – in these recessionary times when there’s so much concern about obesity – a free way to get some exercise (and exercise your brain!)

So – how does it work?!

So now, do I try and explain it…


  • Visit to identify geocaches you’d like to visit (print off as desired), or download an app onto your phone. I had the trial version of the official app, which offers 3 geocaches (but not THE nearest 3, necessarily). The full version is £5.99, which I have now downloaded, although I haven’t got the hang of how I log my finds – I still seem to have to go to the website for that!
  • Alone or with a friend (more fun with a friend!), take your smart phone (or your old technology – paper!) and track down the spot using GPS co-ordinates (usually accurate to within about 6 metres).
  • As you get very near, abandon the technology, use your eyes, and track down the item – the geocache description will give an idea of the size of the item that you’re looking for.
  • As subtly as possible, extract the item.  Move away from the area, and open the item.
  • See what’s been placed in there (some are tiny, and simply require that you add your name/date/comment to the list… so take a pen, just in case – although both the ones we found tonight had writing utensils in them!), and record your visit (both on paper, and by any other electronic means you like – but don’t give away the hiding place!).
  • If there are items in there, it’s possible to take an item out, but you must replace it with something – preferably of equal or greater value! There may be a Trackable item in there, which you should remove and record – and then find another geocache to place it in.
  • Ensure that the container is well secured and (subtly again) return it to where you found it.

On Return:
On returning from our walking/hunting (2 hours!) I logged into, set up an account, and then logged my finds (there’s an option to let people know if it’s disappeared, or if the item needs some form of maintenance… and hopefully you won’t need it – to say that you couldn’t find it)!

Next Steps:

  • Set up a geocache – lots of hints and tips available on the geocaching site!
  • Official guidelines – I already know: no food (foxes!), no medication (how do we know it’s really paracetamol!), and – I wonder why – no weapons!