The Hype Cycle for E-Learning

"Virtual worlds are about to plunge into a "trough of disillusionment", lecture podcasts are fast becoming obsolete, but cloud computing will soon be on the "slope of enlightenment". These are the findings of an analysis of the "hype cycle" of technology in education, published by Gartner, an IT advisory firm. The annual study looks at the popularity of emerging technologies, from internet TV and e-books to microblogging sites such as Twitter, across a range of…

Second Life: Day 2

Don't worry, I am not going to do this every day, but thought today was interesting! I was invited on a tour of RSC South East Staff/Community Islands in Second Life, so last night was rather trying to get up to speed with the basics, so I could join in as much as possible! First part of the tour, checking out the virtual building which is intended to be a repository for materials - and…

Second Life

A basic introduction to creating a Second Life account, which I had abandoned. I downloaded (yes, it requires client software) and tried out Second Life a couple of years ago, but, never having been a huge fan of computer games, and thinking that the learning curve to participate was just too big (and I seemed to be flying around Orientation Island naked), I abandoned it! However, taking up the post of Blended Learning Fellow, I've…

Second Life

"Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity." My Experience: Didn't really get into it, and it seems the enthusiasm for it is now dying off! After the Digisymp Conference, July 2009: I may try again, when Ihave time!